Animator vs. Animation Wiki

Note from Kjjj6uhhhhh: Please refrain from raiding this wiki by doing such activities like:

Any of these acts will result in a block, so please make sure to read the rules first before editing. Have fun!

READ MORE

Animator vs. Animation Wiki
Animator vs. Animation Wiki
Main Page
Not to be confused with Void.
For other math-related pages, see here.

The Math World, also called the Math-Verse,[1] is a place inhabited by various mathematical constants and formulas, including Euler's identity, Zeta, Phi, Delta, and Aleph. It is the setting of Animation vs. Math.

Description[]

The Math World initially appears to be a featureless black void save for The Second Coming and a single number 1. Over the course of Animation vs. Math, however, a variety of objects and sub-locations are revealed as The Second Coming experiments with equations and expressions.

Its primary feature is how numbers and equations become interactive in the world, with The Second Coming being able to physically move symbols and characters around to create new expressions, and the equation automatically correcting its results to match his expressions.

However, its features and abilities reach far beyond simple equations. Using a point, The Second Coming gained access to the Complex Plane and polar functions, then used a circle to produce trigonometric functions such as sine and cosine. Euler's identity, meanwhile, often used the imaginary number i to escape The Second Coming into the perpendicular world of imaginary numbers.

Geometry World[]

The main article can be found here: Void

The Geometry World is a part of the world of mathematics (since geometry is one of the fields of mathematics), and various points, lines, planes, and shapes exist. Unlike the world of mathematics, it has no surface/ground and can only be created using points and lines.

Gallery[]

Gallery

References[]